st_transform
How PostGIS Raster runs Reproject raster: st_transform.
| Engine | PostGIS Raster |
|---|---|
| Tool name | st_transform |
| Interface | sql |
| Implements | Reproject raster |
| Documentation | Not stated |
| Effects | modifies input: no, network: no |
| Notes | Not stated |
| Status | active |
Parameters
| Name | Type | Required | Default | Choices | Note |
|---|---|---|---|---|---|
rast | raster | no | Not stated | Not stated | Not stated |
alignto | raster | no | Not stated | Not stated | Not stated |
algorithm | text | no | 'NearestNeighbour'::text | Not stated | Not stated |
maxerr | double precision | no | 0.125 | Not stated | Not stated |
srid | integer | no | Not stated | Not stated | Not stated |
scalex | double precision | no | 0 | Not stated | Not stated |
scaley | double precision | no | 0 | Not stated | Not stated |
scalexy | double precision | no | Not stated | Not stated | Not stated |
SQL overloads
-
st_transform(rast raster, alignto raster, algorithm text DEFAULT 'NearestNeighbour'::text, maxerr double precision DEFAULT 0.125) → raster -
st_transform(rast raster, srid integer, algorithm text DEFAULT 'NearestNeighbour'::text, maxerr double precision DEFAULT 0.125, scalex double precision DEFAULT 0, scaley double precision DEFAULT 0) → raster -
st_transform(rast raster, srid integer, scalex double precision, scaley double precision, algorithm text DEFAULT 'NearestNeighbour'::text, maxerr double precision DEFAULT 0.125) → raster -
st_transform(rast raster, srid integer, scalexy double precision, algorithm text DEFAULT 'NearestNeighbour'::text, maxerr double precision DEFAULT 0.125) → raster
How it maps to the operation
| Operation parameter | Parameter here | Note |
|---|---|---|
raster | rast | Not stated |
crs | srid | An SRID integer from spatial_ref_sys. |
resampling | algorithm | nearest = NearestNeighbour; bilinear = Bilinear; cubic = Cubic |
resolution | scalexy | Not stated |
Differences from the operation
None noted
Harvested by the postgis harvester from engine version
3.7.0. Names can change when an engine is harvested again.